#RB:MG Gen.Salt/Note A
LMB:Generate Animation Keyframes for "Bullet-"Type Animation".**This version will distribute the Bullets like salt falling out.**Objects will fly "one after the other" from A to B**and then drift into the Rigid-Body System.**_
Move the Animation-Slider to the starting frame.**Move all Canon-Objects into "Collection A" (Layer 1).**Place one Empty Object at the target-Position, this is the Active Object.**_
Press the LMB (Fast Animation).**Here you need to press only the LMB.**The number of Bullets is per Canon Object.**_
RMB:Remeber selected Objects in Collection "A".**Duplicate from L1.**_
HINT:Depending on the number of Bullets, this may take a while!
BUA=Get_Target_for_Canon()
[INP]Number of Bullets.!5
Massive_attack_E(BUA,GA,4,[INP1])
RB_Bakeonly()
#END
[OnRightMouseButton!]
GA=Remember_Selected()
#END
